Aiming to create awesome levels
Hi! I am Mike van den Broek and my passion is to create awesome experiences!
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Below, you will find some of my proudest and best work so far!
Marvel's Avengers: Third Person Action Adventure Game
2019 - Present | Team Project | Level Designer
Assemble Earth's Mightiest Heroes and embrace your powers in the hit Marvel's Avengers game!
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Role: Level Designer
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Responsibilities:
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Support the implementation of special case gameplay scenarios based on the high level game design
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Supporting the prototyping gameplay and bugfixing all with an AAA engine
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Playtest and iterate on designs in a highly collaborative and changing environment
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Support in creatively iterating on the design and polishing the gameplay experience by collaborating closely with environment artists, other designers and programmers
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Developer: Crystal Dynamics, Nixxes, Square Enix
Platforms: Playstation 4, Playstation 5, Xbox One, Xbox Series X, PC, Stadia
A third person adventure game inspired by classic adventure games with a modern twist!
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Role: Technical Level Design
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Responsibilities:
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Creating a custom camera system
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Design and implement gameplay
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Creating additional side content
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Post-release support and content creation
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Developer: Breda University
Platform: Steam PC
Engine: UE4
Ephemeral Energy: Third Person Stealth Game
2017 | Team Project | Level Designer
Ephemeral Energy is a Third Person Stealth game where the player has to fetch-and-retrieve a crystal.
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Role: Level Designer
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Responsibilities:
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Creating a level with backtracking
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Creating gameplay moments
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Designing and developing traps
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Creating an art pass ready whitebox
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Developer: Breda University
Platform: PC
Engine: UE4
Recognition:
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Won "Best Design of Y1" award issued by our school's game awards
MY NAME IS MIKE
AND I SPECIALIZE IN TECHNICAL LEVEL DESIGN
For a couple of years, I have been creating games in various roles. I have been the most confident within my role as a Technical Level Designer. I love to create games and it makes me feel awesome to see others play them.
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I am a team focussed developer. I believe great games are made with various talented and lovely individuals. Even when working alone, I always look for feedback from others!
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My main area of expertise is Technical Level Design. I love creating scripted events, templates, working with infrastructures and visual scripting. Besides Technical Level Design, I am a capable Level Designer and am no stranger to creating layouts, flow maps, block outs and mission design.
MY SKILLSET
Game Development:
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Single / Multiplayer Level Design
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Puzzle Design
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Onboarding / Tutorials
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Visual Scripting
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Prototyping
Software & Engines:
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Unreal Engine 4
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GtkRadiant
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Microsoft Office
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Perforce
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Jira / Trello